Log: Log file open, Sun Feb 1 21:46:25 2026
Init: Name subsystem initialized
Init: Version: 3374 (128.29)
Init: Compiled: Jan 21 2026 18:41:46
Init: Command line:
Init: Character set: Unicode
Init: Base directory: /home/jorgecpd/Games/ut2004v3374/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.MyLevel up for play (1000) appSeconds: 0.000009...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Gil-galad?Class=Engine.Pawn?Character=Roc?team=0?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27743->27743; refs: 282656
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.MyLevel up for play (1000) appSeconds: 0.000005...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Gil-galad id=d1041093a4e69ab3216f95276a8bcca7
Log: TryRenderDevice ini:Engine.Engine.RenderDevice
Log: Initializing OpenGLDrv...
Log: Enter SetRes: 3840x2160 Fullscreen 1
Log: SDLDrv: SetWindowFullscreen(1) success
Log: GL_VENDOR : AMD
Log: GL_RENDERER : AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 21.1.6, DRM 3.64, 6.18.7-1-MANJARO)
Log: GL_VERSION : 4.6 (Compatibility Profile) Mesa 25.3.4-arch1.1
Log: SDLDrv: set window fullscreen mode to 3840x2160 (density 1.000000) on display id 3
Log: Startup time: 0.464986 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Created FBO 1 - color attachment 2
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating dynamic index buffer.
Log: Allocating dynamic vertex buffer.
Log: Finished precaching geometry in 0.011 seconds
Log: Finished precaching textures in 0.022 seconds
Debug: UT2k4MainMenu0.Opened() Sender:Package.UT2k4MainMenu0
Log: URL: Adding default option Name=Gil-galad
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Roc
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Gil-galad?Class=Engine.Pawn?Character=Roc?team=0
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu0 NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: New Player Gil-galad id=d1041093a4e69ab3216f95276a8bcca7
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
IRC: 2 Servers 0 Channels
MasterServerClientLauncher: Creating master server client 0 for utmaster.openspy.net:28902 0
Debug: UT2k4MainMenu0.Opened() Sender:None
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Gil-galad
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Roc
Log: URL: Adding default option team=0
Log: Browse: 37.187.146.47:8777/Index.ut2?Name=Gil-galad?Class=Engine.Pawn?Character=Roc?team=0
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 43877->43322; refs: 562413
Log: Bringing Level VCTF-Aquanite-rev1.MyLevel up for play (250) appSeconds: 0.000013...
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: New Player Gil-galad id=d1041093a4e69ab3216f95276a8bcca7
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 43648->43648; refs: 567039
Log: Precaching: VCTF-Aquanite-rev1.LevelInfo0
Log: Created FBO 1 - color attachment 2
Log: Static mesh batches: 2276208 vertex bytes, 266232 index bytes
Log: Allocating dynamic index buffer.
Dev: Preprocessing VertMesh XGame_rc.FlagMesh: Vertex stream total vertices: 542 Orig wedges: 542
Log: Allocating dynamic vertex buffer.
Dev: Preprocessing VertMesh XGame_rc.banner: Vertex stream total vertices: 319 Orig wedges: 319
Log: Finished precaching geometry in 0.022 seconds
Log: Finished precaching textures in 0.037 seconds
Log: Created FBO 2 - color attachment 404
MasterServerClientLauncher: Creating master server client 0 for utmaster.openspy.net:28902 0
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Gil-galad
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Roc
Log: URL: Adding default option team=0
Log: Browse: 37.187.146.47/Index.ut2?Name=Gil-galad?Class=Engine.Pawn?Character=Roc?team=0
NetComeGo: Close TcpipConnection0 37.187.146.47:8777 Sun Feb 1 21:50:37 2026
Exit: Socket shut down
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 55675->55270; refs: 824691
Log: Bringing Level VCTF-RB-DropsOfMercury[PB]v2.MyLevel up for play (250) appSeconds: 0.000017...
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: New Player Gil-galad id=d1041093a4e69ab3216f95276a8bcca7
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 55593->55593; refs: 830238
Log: Precaching: VCTF-RB-DropsOfMercury[PB]v2.LevelInfo0
Log: Created FBO 1 - color attachment 2
Log: Static mesh batches: 3190500 vertex bytes, 399630 index bytes
Log: Allocating dynamic index buffer.
Log: Allocating dynamic vertex buffer.
Log: Finished precaching geometry in 0.034 seconds
Log: Created FBO 2 - color attachment 56
Log: Finished precaching textures in 0.072 seconds
Log: Created FBO 3 - color attachment 440
Log: Created FBO 4 - color attachment 451
ScriptWarning: xDeathMessage None#-1 (Function XGame.xDeathMessage.ClientReceive:0064) Accessed None 'PlayerReplicationInfo'
ScriptStack: xPlayer'xPlayer1#28913'.Function.PlayerController.ReceiveLocalizedMessage -> xDeathMessage'None#-1'.Function.xDeathMessage.ClientReceive
Dev: Preprocessing VertMesh XWeapons_rc.GoopMesh: Vertex stream total vertices: 86 Orig wedges: 86
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockProjFire'NewNet_ShockProjFire0#57730'.Function.WeaponFire.ModeDoFire -> Function.NewNet_ShockProjFire.PlayFiring -> Function.NewNet_ShockProjFire.CheckFireEffect -> Function.NewNet_ShockProjFire.DoClientFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn27#58084'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle0#58285'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire0#58221'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn27#58084'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Log: Created FBO 3 - color attachment 440
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle0#58285'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire0#58221'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn27#58084'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 4 - color attachment 451
Log: Created FBO 4 - color attachment 451
Log: Created FBO 3 - color attachment 440
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Dev: Preprocessing VertMesh XEffects.ShockVortexMesh: Vertex stream total vertices: 55 Orig wedges: 55
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockProjFire'NewNet_ShockProjFire3#50299'.Function.WeaponFire.ModeDoFire -> Function.NewNet_ShockProjFire.PlayFiring -> Function.NewNet_ShockProjFire.CheckFireEffect -> Function.NewNet_ShockProjFire.DoClientFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle3#55882'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire3#55838'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketMultiFire'NewNet_RocketMultiFire3#56631'.Function.RocketMultiFire.ModeDoFire -> Function.WeaponFire.ModeDoFire -> Function.NewNet_RocketMultiFire.PlayFiring -> Function.NewNet_RocketMultiFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Log: Created FBO 3 - color attachment 440
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_RocketLauncher'NewNet_RocketLauncher3#58415'.Function.NewNet_RocketLauncher.ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_ClientStartFire -> Function.NewNet_RocketLauncher.NewNet_AltClientStartFire -> NewNet_RocketFire'NewNet_RocketFire3#58400'.Function.NewNet_RocketFire.DoInstantFireEffect -> Function.NewNet_RocketFire.CheckFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn58#58265'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockProjFire'NewNet_ShockProjFire4#55830'.Function.WeaponFire.ModeDoFire -> Function.NewNet_ShockProjFire.PlayFiring -> Function.NewNet_ShockProjFire.CheckFireEffect -> Function.NewNet_ShockProjFire.DoClientFireEffect -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Log: Created FBO 3 - color attachment 440
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
ScriptWarning: xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1#28913 (Function Engine.PlayerController.AdjustAim:0196) PickTarget called with no Level/Game for xPlayer VCTF-RB-DropsOfMercury[PB]v2.xPlayer1
ScriptStack: NewNet_ShockRifle'NewNet_ShockRifle4#56586'.Function.NewNet_ShockRifle.ClientStartFire -> Function.NewNet_ShockRifle.NewNet_ClientStartFire -> NewNet_ShockBeamFire'NewNet_ShockBeamFire4#56595'.Function.NewNet_ShockBeamFire.DoInstantFireEffect -> Function.NewNet_ShockBeamFire.DoFireEffect -> Function.ShockBeamFire.AdjustAim -> Function.WeaponFire.AdjustAim -> xPawn'xPawn111#56386'.Function.Pawn.AdjustAim -> xPlayer'xPlayer1#28913'.Function.PlayerController.AdjustAim
Log: Function Engine.PlayerController.AdjustAim exceeded maximum number of warnings (50) stopped error reporting for it.
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: Created FBO 3 - color attachment 440
Log: URL: Adding default option Name=Gil-galad
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Roc
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Gil-galad?Class=Engine.Pawn?Character=Roc?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: New Player Gil-galad id=d1041093a4e69ab3216f95276a8bcca7
Exit: Preparing to exit.
Log: Collecting garbage
Log: Purging garbage
Log: Unbound to Engine.so
Log: Unbound to Core.so
Exit: Game engine shut down
Log: Unbound to SDLDrv.so
Exit: SDL client shut down
Log: Unbound to OpenGLDrv.so
Log: Unbound to XGame.so
Log: Unbound to IpDrv.so
Log: Unbound to Editor.so
Log: Unbound to Fire.so
Log: Unbound to XInterface.so
Log: Unbound to UWeb.so
Log: Unbound to Onslaught.so
Log: Unbound to ALAudio.so
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
NetComeGo: Close TcpipConnection1 37.187.146.47:7777 Sun Feb 1 21:57:19 2026
Exit: Socket shut down
Log: Garbage: objects: 58069->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 93 MByte 584 KByte 795 Bytes from HD took 0.420567 seconds (0.420567 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Feb 1 21:57:19 2026